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Article III - Footbag Net
Comment:
Footbag net is a court game played
either one-on-one or two-on-two (singles or doubles) over a 5 ft. net. It combines
basic kicks, serves, spikes and digs. Each player or team attempts to score
points while serving. In singles play, two kicks are allowed per side. In doubles
play, three kicks are allowed per side and players (teammates) must alternate
contacts. The court is 20 ft. wide and a total of 44 ft. in length, with the
net dividing the court into two 22 ft. deep courts. The court is also divided
down the center to form four equal serving quadrants.
Outline of Contents:
- 301. Interpretation
- 302. Field of Play
- 302.01. Court
Dimensions
- 302.02. Net
Height
- 302.03. Court
Surface
- 302.04. Boundary
Lines
- 302.05. Footbag
Net Equipment
- 302.06. Line
Width
- 303. Rules of Play
- 303.01. Preliminary
Procedures
- A. Choice of Footbag
- B. Footbag Dimensions
- C. Coin Toss
- D. Ready for Service
- E. Changing Sides
- 303.02. General
- A. Live Footbag
- B. Legal Kicks
- C. Player Classification
- D. Doubles
- 303.03. Service
- A. Hand Toss
- B. Service Rotation
- C. Server Rotation
- D. Scoring
- E. Partner Position
- F. Support Leg Position
- 303.04. Scoring
- A. Point
- B. Side Out
- C. Game
- D. Match
- 303.05. Scorekeeper
Responsibilities
- A. Scoring
- B. Service Rotation
- C. Net Serves
- D. Line Calls
- E. Delay of Game
- F. Crowd Control
- G. Arbitration
- H. Replays
- I. Injury Time-Outs
- J. Line Judges
- K. Out-of-Bounds
- 303.06. Time-Outs
- A. Number Allowed
- B. Duration
- C. Injury Time-Outs
- D. Penalty
- 303.07. Out-of-Bounds
Play
- 303.08. Fouls
- A. Consecutive Foul
- B. Delay Foul
- C. Net Equipment Foul
- D. Net Plane Foul
- E. Receiving Foul
- F. Service Line Foul
- G. Total Kick Foul
- H. Upper Body Foul
- I. Delay of Game Foul
- 304. Tournament
Procedures
- 304.01. Seeding
- A. Tournament Contributions
- B. Points
- C. Timing
- D. Criteria
- 304.02. Double
Elimination Play
- A. Movement in brackets
- B. Game Length
- C. Consolation Brackets
- 304.03. Pool
Format Play
- A. Movement in pools
- B. Ditribution in pools
- C. Game Length
- D. Subsequent Rouns
- E. Consolation Brackets
- 305. Glossary
- 306. Pool (Round
Robin) Example
- 307. Double Elimination
Bracket Example
301. Interpretation:
The purpose of the following rules
is to provide guidelines to best describe how footbag net is played. Since its
inception, footbag net has relied on good sportsmanship and fair play by all
players. Therefore, the players have a basic responsibility to play within the
regulations set forth and to have mutual respect for all opponents and fellow
players. Violations of the player's basic responsibilities may result in penalties
and disqualification by the tournament director.
302. Field of Play:
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302.01. Court
Dimensions:
- The footbag net court dimensions
are the same for both singles and doubles play. The court dimensions are 20
feet in width divided in half by the center line and 44 feet in length divided
in half by the net, making four equal serving quadrants. For each side, the
right hand serving quadrant will be considered the "even" side,
and the left hand serving quadrant will be considered the "odd"
side.
| FIGURE 1: NET COURT DIMENSIONS |
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302.02. Net
Height:
- The net height is five feet and
is measured at center court. (A net mesh of one inch is recommended so that
the footbag may not pass through.)
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302.03. Court
Surface:
- The footbag net court may consist
of or have any type surface. Well-trimmed grass is suggested. The surface
must be essentially flat and free of holes and obstructions. A player's safety
must be a determining factor when laying courts. Use of gym floor tape and/or
existing court lines is recommended for laying indoor courts.
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302.04. Boundary
Lines:
- The boundary lines surrounding
the court are part of the court and are played in-bounds. If the footbag touches
any part of the line, the shot is played as a good shot. In the absence of
line judges, if a player (team) cannot see the footbag out, the shot must
be called in.
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302.05. Footbag
Net Equipment:
- Touching any part of the net equipment
such as the net, stanchion and guide wires constitutes a foul. (See Foul Definitions,
308.08)
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302.06. Line
Width:
- All official line widths shall
be 2".
303. Rules of Play:
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303.01. Preliminary
Procedures:
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A. Choice of Footbag:
Prior to the start of play, players (teams) shall decide which footbag will
be used in the game (match). In case of disagreement, tournament officials
will provide a footbag.
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B. Footbag Dimensions:
Footbags used in regulation footbag net play must fall within specifications
set forth in Article 1, Section 106.01-D.
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C. Coin Toss: A flip of
the coin will be used before the first game (and third game if necessary
) to determine service or side. The player (team) who wins the coin flip
has the option to serve first or defend a court side. The player (team)
who does not make the call of the coin toss in the first game calls the
coin toss in the third game, if necessary.
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D. Ready for Service:
Each person shall be in a ready position preparing for play by either standing
in the proper receiving quadrant or standing behind the service line. Server
must wait until receiver is ready.
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E. Changing Sides. Players
(teams) switch sides before the second game of a match. In the third game
of a match, or in a match of only one game, players switch sides at 6 points
for a game played to 11, and they switch at 8 points for a game played to
15.
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303.02. General:
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A. Live Footbag: The footbag
is considered "live" beginning with the moment of contact by the
server, and is considered "dead" as soon as the footbag touches
the ground or anything beyond the court perimeter, drops below the net without
going over it after a player or team has used the maximum allowable number
of kicks, or a foul accurs, whichever comes first. Note: A Net Equipment
Foul supersedes all other fouls, and may occur after the footbag would otherwise
be declared dead (see 303.08-C).
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B. Legal Kicks: A kick
is legal when the footbag is contacted with one continuous striking motion
by a legal kicking surface. This includes double hits, rolls, and pushes,
as long as a striking motion is used and the delay, double hit, or roll
is clearly accidental.
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C. Player Classification:
No player will be allowed to move down in division in the same tournament
(using singles net as the standard). For instance, after playing singles
footbag net in an advanced division, a player may not play doubles footbag
net in a beginner division.
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D. Doubles: In doubles
net play:
- Players will not be allowed
to substitute for any reason once their first match of the tournament
is in progress.
- 2. The use of arms to screen
a shot is not allowed. Screening the serve, in any way, is not allowed.
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303.03. Service:
Each server has one chance to get a good serve into the proper receiving
court (beginner classification is allowed two serve attempts). The serve
is made from behind the service line of either the right-hand or left-hand
court (see Service Rotation). If the serve hits the net, but still falls
over the net and into the
proper receiving court (a let serve), the server will be allowed a second
serve. A let serve on the second attempt causes a side out.
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A. Hand Toss: The server
must drop or toss the footbag into the air before kicking it over the net.
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B. Service Rotation: When
the serving person's or team's score is zero or even, service is made from
the right-hand court; when the serving person's or team's score is odd,
service is made from the left-hand court. Service goes cross court, from
server's left to receiver's left, or server's right to receiver's right.
In doubles, the serving team switches courts as necessary for the server
to be in the correct court. Receiving teams do not switch courts.
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C. Server Rotation: In
doubles play, for each game of a match, the first team to serve chooses
which player will begin service. After the first side out, the other team
is also allowed to choose which player will serve first. For each subsequent
side out of the game, service will rotate to each player in turn. In the
second game of a multi-game match, the losing player or team serves first.
A coin toss determines which team serves first in a third game. When no
scorekeeper is present and a team has served out of order, the team loses
the serve and any points gained during the out of service foul. All players
resume correct positions on the court.
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D. Scoring: The server
shall call the score before each serve.
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E. Partner Position: In
doubles net play, the server's partner is required to stand inside his respective
quadrant during the service. Screening of the serve by the server's partner
is a foul.
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F. Support Leg Position:
The support foot of the server must remain completely behind the boundaries
(within sideline and centerline extensions) of the proper service quadrant
until contact with the footbag has been made.
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303.04. Scoring:
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A. Point: A point is awarded
to the serving team only. A point is awarded when the receiving player or
team fails to return the footbag over the net and in-bounds in the allotted
number of kicks (2 for singles, 3 alternating kicks in doubles) or commits
a foul (see 303.08).
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B. Side Out: Service shifts
to the other player or team (a side out) when the serving player or team
fails to serve into the proper service court, subsequently fails to return
the footbag over the net and in-bounds in the allotted number of kicks,
or commits a foul.
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C. Game: A game is the
first player or team to score 15 points. At the tournament director's discretion,
preliminary games may be to 11 points. Players must win by 2 points.
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D. Match: A match is the
winner of two out of three possible games, except in consolation rounds
or losers' bracket in double elimination tournaments when one game to 15
points makes a match.
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303.05. Scorekeeper
Responsibilities:
Players may request non-biased scorekeepers or judges in any footbag net
match. The responsibilities of the scorekeeper are as follows:
- A. Scoring: Call the score
before each point.
- B. Service Rotation: Maintain
service rotation and proper serving quadrant.
- C. Net Serves: Call all
net serves.
- D. Line Calls: Rule on
line calls only when asked by players or line judges.
- E. Delay of Game: Assess
penalties for delays of game (See 303.08-I)
- F. Crowd Control: Maintain
crowd control (noise and movement).
- G. Arbitration: Arbitrate
player conflicts.
- H. Replays: Call for replays
of points when necessary.
- I. Injury Time-Outs: Authorize
injury time-outs.
- J. Line Judges: Be responsible
for line judges when necessary.
- K. Out-of-Bounds: Maintain
out-of-bounds around net court.
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303.06. Time-Outs:
-
A. Number Allowed: Three
time-outs are permitted per team per match. No more than two time-outs per
game are allowed.
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B. Duration: Maximum time-out
allowed during a game is two minutes. Between games, a maximum time of three
minutes is allowed.
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C. Injury Time-Outs: Injury
time-outs may be called by the scorekeeper if necessary.
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D. Penalty: If any of
the above time-out rules is violated, a foul will be assessed (see 303.08).
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303.07. Out-of-Bounds
Play:
- The footbag can be brought back
into play from anywhere outside of the court boundaries, provided the footbag
crosses the net over the inbounds court area into the opponents' court. When
the footbag is kicked out-of-bounds behind the net line (towards the opponent's
court), it must be initially returned back outside the net stanchion before
crossing the net over the inbound court area.
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303.08. Fouls:
If a foul is committed by the serving team, the result is a side out. If
a foul is committed by the receiving team, the result is a point for the
serving team. Except for delay of game, a foul may only occur while the
footbag is still "live" (See 303.02-A).
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A. Consecutive Foul: In
singles net, when a player contacts the footbag more than two consecutive
kicks. In doubles net, when a player contacts the footbag twice in a row.
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B. Delay Foul: When the
footbag is delayed or stalled on the foot.
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C. Net Equipment Foul:
When any part of the body touches the net, the guide wires of the stanchions,
or the stanchions themselves. For the purposes of a Net Equipment Foul,
a point lasts 3 seconds after the footbag has been declared dead (according
to 303.02-A).
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D. Net Plane Foul: When
a player touches the opponent while breaking the plane of the net (above
or below the net).
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E. Receiving Foul: In
doubles net, when a player receives the serve out-of-order, a point is awarded
to the serving team.
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F. Service Line Foul:
When the support foot of the server touches the service line or beyond before
contacting the footbag on the serve. When the support foot is outside the
sideline or center line extension.
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G. Total Kick Foul: In
singles net, when the footbag is contacted more than twice or in doubles
net when the footbag is contacted more than three times before it is returned
over the net.
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H. Upper Body Foul: When
the footbag comes in contact with any part of the upper body or clothing.
Upper body is defined as the kneecap and above.
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I. Delay of Game Foul:
When a time-out exceeds its allotted time (see 303.06-B).
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J. Interference Under Net
Foul: When player contacts the footbag under the net on the opponent's
side of the net before the bag has been declared dead (303.02-A).
304. Tournament Procedures:
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Comment: The tournament
director is responsible for determining seeding, and defines the tournament
format. The following guidelines are suggested:
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304.01. Seeding:
Seeding will be used in all IFPA sanctioned events to categorize the top
players in singles and doubles net play.
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A. Tournament contributions:
Seeding for each category is based upon the number of people a player has
finished above in the previous year in that category, plus the results of
the previous two annual tournaments of the event that is currently being
seeded.
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B. Points accumulation: One
point, plus 1 for singles or plus 2 for doubles, will be awarded for each
person a player finishes above in each category. Example: If 14 people entered
a singles net competition, 1st place would get 14 points, 2nd place 13 points,
3rd place 12 points, and so on until the last place finisher gets 1 point;
If 5 teams entered a doubles net event, each 1st place player would get
10 points, each 2nd place 8 points, and so on.
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C. Submission of results for
seeding: Results from all IFPA-sanctioned events should be sent
within two weeks after event to:
James Harley, Net Committee
Member (see IFC Roster, pp. VI-VII)
and should include the following:
- Name and date(s) of event;
- Results from all events down
to last place;
- Scores of all matches played
during the event.
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D. Timing: The rankings
will be updated when results from sanctioned events that meet seeding requirements
are received.
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E. Availability of seedings:
Tournament directors should request the latest seeding results 2 weeks before
an event, to be sent free-of-charge. Anyone may request the latest copy
of seeding/ranking points; a small fee will be charged to cover printing
and mailing costs. Direct requests to James Harley (refer to the IFC Member
list for information).
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F. Criteria: The ranking
system will be used only to advise tournament directors in seeding. It should
not be the only criteria used in seeding. Other criteria should include:
- Recent tournament performances;
- Tournaments not attended;
- Individual match records.
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G. Usage of seeding:
All players/teams shall be ranked and assigned a seeding number before competition
begins. This seeding number will be referred to as their initial seeding
and will be based on the best information available to the Tournament Director.
Players will be distributed into the appropriate seed slots in brackets
or pools based upon thier seed.
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304.02. Double-Elimination
Competitive Format: (see bracket examples, pp. 22-23)
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A. Movement in Brackets:
In a double elimination format, a player's first loss puts a player into
the "losers' bracket". Such a player can continue to advance until
his next loss. Ultimately, the winner in the losers' bracket faces the winner
of the winners' bracket in the finals. The winners' bracket finalist has
the advantage because he has not lost, and can win the event in one match.
If the losers' bracket finalist wins the match, then the two players or
teams are tied and another match is played to determine the winner of the
event.
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B. Game Length: In a double
elimination format, the winners' bracket is normally played with matches
being the best 2 out of 3 games to 11 points. However, the final four matches
in an event (finals, finals of the winners' bracket, and the last two matches
in the losers' bracket) are played best 2 out of 3 games to 15 points. In
the losers' bracket, matches are a single game to 15 points, except for
the last two as noted above. This shorter game length expedites the losers'
bracket, which has more matches and can take longer to play. The tie-breaking
match of the event (in case the losers' bracket finalist wins the first
match against the winners' bracket finalist), may also be a single game
to 15 points.
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C. Consolation Brackets:
In a consolation bracket format, the loser(s) in the first (and perhaps
second) round go into a consolation bracket. They can advance in this bracket
until their next loss. The winner of the consolation bracket, however, does
not face the winner of the winners' bracket. Instead, they are simply the
winner of the consolation bracket.
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304.03. Pool
Format:
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A. Movement in Pools:
In pool format, players/teams are divided into pools, and tournament play
consists of a number of rounds where the top 2 players /teams advance to
the next round (or, more commonly, single-elimination playoff brackets).
Play within a pool is round-robin; each player/team plays each other player/team.
Pools should be run as follows:
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B. Distribution in pools:
Players will be distributed into pools based on their initial seeding. Pool
sizes should be limited to 3, 4, and 5 with 4 being the optimal number.
Pool sizes of 3 should only be used when there are more than 5 and less
than 8 players/teams. See examples on p. 21.
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C. Game Length: All matches
within a pool will be best two-out-of-three games to 11 points.
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D. Subsequent round(s):
A player's/team's match record shall determine her/their seeding in the
next round of play. Where there is a tie, initial seeding will determine
who gets seeded higher in the next round (or bracket play). The following
stipulations apply:
- If a player/team is 2nd in
the pool, she/they shall be seeded no higher than x+1 nor lower than 2x,
where x equals the number of pools;
- If two players/teams in a
pool have the same match record, the player/team that won the head-to-head
match between them shall be awarded the higher place in the pool;
- In the rare event of a 3-way
tie in the pool with the head-to-head match results forming a circle,
the following criteria shall be used (in order) to determine the highest-placed
player/team, with the next highest-placed player/team being determined
by the head-to-head match between the remaining two:
- a) Highest ratio of total
games won to total games lost in all games played in pool, including
those played against the player/team not in the 3-way tie;
- b) Lowest number of total
points allowed in all games won against the other two teams in the
three-way tie;
- c) The odd person out
in a three way fist-to-palm tie-breaking ritual, officiated by the
tournament director.
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E. Consolation Brackets:
In a consolation pool/bracket format, the loser(s) of the second or subsequent
(usually single-elimination) round go into a consolation bracket to determine
relative placement and future seeding of
those players. They can advance in this bracket until their next loss. The
winner of the consolation bracket, however, does not face the winner of
any other bracket. Instead, they are simply the winner of that consolation
bracket.
305. Glossary:
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Center Line
- Divides the length of the playing
court in half to create the four equal quadrants.
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Coin Toss
- A coin toss at the beginning of
the 1st and 3rd games to decide serve and side.
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Fault:
- An error incurred while serving:
- A. When serve does not land
in proper receiving court.
- B. When two let serves occur
successively.
- C. When player commits service-line
foul.
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Let Serve
- A serve which hits the net and
lands in the proper receiving quadrant. Server is allowed one more serve.
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Quadrant
- One of four 10 ft. X 22 ft. areas
into which the footbag net court is divided.
-
Receiving Player or Team
- The player or team that is on
the receiving end of the serve. In doubles net, there must be a player in
each quadrant and the team must receive serve in this order until side out.
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Receiving Rotation
- In doubles net, after the service
rotation has been established, each receiving team member must be in the quadrant
they were in during their team's last serve to receive the opposing team's
serve.
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Screening
- Blocking an opponents vision in
doubles net with the upper body. May also apply in blocking service (although
screening the serve is a foul).
-
Seeding
- The arrangement of the draw for
footbag net events, so that the better players do not play against each other
in early rounds.
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Serve
- Used to begin play. The server
kicks the footbag from behind the service line into the receiving quadrant.
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Service Ace
- Occurs when receiving team fails
to make contact with footbag landing inside the proper receiving quadrant.
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Service Line
- The back line from where the serve
is initiated.
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Serving Team
- The team initiating play with
a serve.
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Side Line
- The side boundary lines of the
playing court.
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Side Out
- When the serving player or team
fails to return the footbag over the net during play, creates a foul or fails
to get a good serve into play. The opposing team becomes the serving team.
306. Double-Elimination Bracket
Examples:
Shown on the following pages are
5 to 8 person and 9 to 16 person brackets, with placements for each seed. If there
are fewer players than bracket slots, fill the lowest seeds (highest numbers)
with byes, and move the byes as you would a player that loses. If a division has
more than 16 players, pool format is highly recommended.
| Figure 2: 5-8 person bracket |
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| Figure 3: 9-to-16 Person Double-Elimination Bracket |
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307. Pool Format (round robin) Worksheet
Examples:
If the number of players is not
evenly divisible by 4, create as many 5-person pools as necessary (dotted lines
and gray numbers) to accomodate the extras.
Pool Competition Worksheet
For 3 & 5 person pools, the game rotation is as follows: Example
not currently available; check back!
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